Capcom’s earnings report has recently been translated to English and in it, CEO Kenzo Tsujimoto acknowledged Street Fighter V’s “lack of content” at launch.
According to Tsujimoto, Capcom has learned that “it’s best to spend a little more time on developing and maintaining a high-quality title that will perform well globally.” He goes on to say that "some aspects of Street Fighter V needed more polish, such as the lack of content and server issues at launch," he said. "Accordingly, we feel it's better to give a little more time to development than before, and have made slight adjustments to our portfolio."
Some of the “lack of content” mentioned includes lackluster story and tutorials, only a survival mode to give players a chance to play challenging AI outside of practice mode, which takes some fiddling with the options to get the AI where you want it, and no penalty for rage-quitters. Paired with a few stability issues at launch, and this made for a rough liftoff.
All that said, SFV is coming along. They’ve since added policies to counter rage-quitting and more stable servers, as well as announced a story expansion in June. Thus far the game has sold over 1.4 million copies across PlayStation 4 and PC before the end of Capcom’s fiscal year March 31. Somehow, this was still below Capcom’s projected sales of 2 million units, but I think the game is doing well despite their expectations.